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CS2103/T 2020 Jan-Apr
  • Full Timeline
  • Week 1 [Aug 12]
  • Week 2 [Aug 19]
  • Week 3 [Aug 26]
  • Week 4 [Sep 2]
  • Week 5 [Sep 9]
  • Week 6 [Sep 16]
  • Week 7 [Sep 30]
  • Week 8 [Oct 7]
  • Week 9 [Oct 14]
  • Week 10 [Oct 21]
  • Week 11 [Oct 28]
  • Week 12 [Nov 4]
  • Week 13 [Nov 11]
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  •  Individual Project (iP):
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  •  Team Project (tP):
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  • tP Code Dashboard
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  • tP: Scope tP: Forming Teams


    tP: Constraints

    Your project should comply with the following constraints. Reason: to increase comparability among projects and to maximize applicability of module learning outcomes in the project.

    • Constraint-Brownfield The final product should be a result of evolving/enhancing/morphing the given code base. However, you are allowed to replace all existing code with new code, as long as it is done incrementally. e.g. one feature/component at a time
      Reason: To ensure your code has a decent quality level from the start.

    • Constraint-Typing-Preferred The product should be targeting users who can type fast and prefer typing over other means of input.
      Reason: to increase comparability of products, and to make feature evaluation easier for peer evaluators.

    • Constraint-Single-User The product should be for a single user i.e. (not a multi-user product).
      Reason: multi-user systems are hard to test, which is unfair for peer testers who will be graded based on the number of bugs they find.

    • Constraint-Incremental The product needs to be developed incrementally over the project duration. While it is fine to do less in some weeks and more in other weeks, a reasonably consistent delivery rate is expected. For example, it is not acceptable to do the entire project over the recess week and do almost nothing for the remainder of the semester.
      Reasons: 1. To simulate a real project where you have to work on a code base over a long period, possibly with breaks in the middle. 2. To learn how to deliver big features in small increments.

    • Constraint-Human-Editable-File The data should be stored locally and should be in a human editable text file.
      Reason: To allow advanced users to manipulate the data by editing the data file.

    • Constraint-No-DBMS Do not use a DBMS to store data.
      Reason: Using a DBMS to store data will reduce the room to apply OOP techniques to manage data. It is true that most real world systems use a DBMS, but given the small size of this project, we need to optimize it for CS2103/T module learning outcomes; covering DBMS-related topics will have to be left to database modules or level 3 project modules.

    • Constraint-OO The software should follow the Object-oriented paradigm primarily (but you are allowed to mix in a bit other styles when justifiable).
      Reason: For you to practice using OOP in a non-trivial project.

    • Constraint-Platform-Independent The software should work on the Windows, Linux, and OS-X platforms. Even if you are unable to manually test the app on all three platforms, consciously avoid using OS-dependent libraries and OS-specific features.
      Reason: Peer testers should be able to use any of these platforms.

    • Constraint-Java-Version The software should work on a computer that has version 11 of Java i.e., no other Java version installed.

    • Constraint-Portable The software should work without requiring an installer.
      Reason: Testers may not want to install your product on their computer.

    • Constraint-No-Remote-Server The software should not depend on your own remote server.
      Reason: Anyone should be able to use/test your app any time, even after the semester is over.

    • Constraint-External-Software The use of third-party frameworks/libraries is allowed but only if they,

      • are free, open-source, and have permissive license terms (E.g., trial version of libraries that require purchase after N days are not allowed).
      • do not require any installation by the user of your software.
      • do not violate other constraints.

      and is subjected to prior approval by the teaching team.
      Reason: We will not allow third-party software that can interfere with the learning objectives of the module.

      Please post in the forum your request to use a third-party libraries before you start using the library. Once a specific library has been approved for one team, other teams may use it without requesting permission again.
      Reason: The whole class should know which external software are used by others so that they can do the same if they wish to.

    In addition, you are strongly encouraged to follow these recommendations as they can help increase your project score.

    • Recommendation-Minimal-Network It is OK to use a reliable public API e.g., Google search but we recommend that you have a fallback mechanism (e.g., able to load data using a data file if the network is down).
      Reason: During the mass peer-testing session, the network access can be intermittent due to high load. If your feature cannot be tested due to lack of Internet, that will have to be counted as a major bug, to be fair to those whose app is being tested and bugs found being penalized.
      If you use NUS data (e.g., scrape data from an NUS website), please work with NUS IT directly to get their approval first. Even well-intentioned use of NUS data without approval can get you into serious trouble (has happened before). The teaching team will not be able to get approval for you as the use of NUS data is not a module requirement.

    • Recommendation-Testability Avoid implementing hard-to-test (both for manual testing as well as automated testing) features or features that make your product hard-to-test.
      Reason: testability is a grading criterion. If you choose to implement such a feature, you will need to spend an extra effort to reach an acceptable level of testability. Here are some examples of features that are hard-to-test:

      • Features that depend heavily on remote APIs: Those APIs can block your access if they mistake your automated tests as a bot attack. Some remote APIs require setting up accounts, keys, login etc, that will irritate the testers of your product and give a low rating to the testability of your work.
      • Audio-related features: The peer testing of your product is done under exam conditions where it is not appropriate to play audio.
      • Features that require creating user accounts.
    • Recommendation-CLI-First Following from the Constraint-Typing-Preferred, if the app is optimized for the target user (graded under the product design criterion), a user who can type fast should be able to accomplish most tasks faster via CLI, compared to a hypothetical GUI-only version of the app. For example, adding a new entity via the CLI should be faster than entering the same data through a GUI form.
      Therefore, the input to the app needs to be primarily CLI. The GUI is used primarily to give visual feedback to the user. While we don't prohibit non-CLI inputs, note that such inputs will reduce the suitability of the product to target users. Therefore, give CLI alternatives to mouse/GUI inputs, if applicable.
      Also keep in mind:
      • Regular typing is usually faster than using key combinations.
      • One-shot commands are faster over multi-step commands. If you provide a multi-step command to help new users, you can also provide a one-shot equivalent for regular/expert users.

    If you are not sure if your product complies with a certain constraint/recommendation, please seek clarification by posting in the forum (preferred) or emailing the supervisor.


    tP: Scope tP: Forming Teams