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CS2103/T 2020 Jan-Apr
  • Full Timeline
  • Week 1 [Aug 12]
  • Week 2 [Aug 19]
  • Week 3 [Aug 26]
  • Week 4 [Sep 2]
  • Week 5 [Sep 9]
  • Week 6 [Sep 16]
  • Week 7 [Sep 30]
  • Week 8 [Oct 7]
  • Week 9 [Oct 14]
  • Week 10 [Oct 21]
  • Week 11 [Oct 28]
  • Week 12 [Nov 4]
  • Week 13 [Nov 11]
  • Textbook
  • Admin Info
  • Report Bugs
  • Forum
  • Instructors
  • Announcements
  • File Submissions
  • Tutorial Schedule
  • Java Coding Standard
  • Participation Marks List

  •  Individual Project (iP):
  • Individual Project Info
  • Duke Upstream Repo
  • iP Code Dashboard
  • iP Showcase

  •  Team Project (tP):
  • Team Project Info
  • Team IDs
  • Addressbook-level3
  • Addressbook-level 1,2,4
  • tP Code Dashboard
  • tP Showcase
  • Week 7 [Sep 30] - Project

    iP:

    1. Do any final clean-ups
    2. Submit the final version by Monday 2359

    tP: v1.1

    1. Update project website: AboutUs, ContactUs, README
    2. Update the UG
    3. Update the DG: user stories, glossary, NFRs, use cases
    4. Wrap up v1.1
    5. Draft a rough project plan
    6. Start implementing a minimal version of your feature

    iP

    1 Do any final clean-ups

    • Finish leftover increments from the previous weeks, if any
    • Do any code cleanups, if necessary
    • Update the User Guide, if necessary

    2 Submit the final version by Monday 2359

    • Submission is to be done via GitHub releases. If there were any changes to the code since the last release, do a new release.
    • The jar file should be cross-platform and should work in a computer that has Java 11.

    Getting more out of the iP

    If you wish to cite the iP in your resume, you can do more to make it look more impressive to a potential employer. These improvements are not considered for grading and can be done after the semester is over. Some ideas:

    • Improve the GUI: Make the UI look nicer, unique, and memorable. You can get inspiration from what others have done (but remember to give credit if you reuse any code from them).
    • Add a demo video or an animated gif to your user guide to show how the app works.
    • Improve code quality: iP is the right size to cite as an example of your code quality. You can use the RepoSense link (</>) in the iP showcase page to point to your iP code.
    • Add more features.

    On a somewhat related note, you can also create similar product websites for your other projects (projects from other modules, pet projects).



    tP: v1.1

    1 Update project website: AboutUs, ContactUs, README

    Recommended procedure for updating docs:

    1. Divide among yourselves who will update which parts of the document(s).
    2. Update the team repo by following the recommended workflow.

    Relevant: [Admin Appendix E(extract): Workflow ]

    Read our reuse policy (in Admin: Appendix B), in particular, how to give credit when you reuse code from the Internet or classmates:

    Set Git user.name: We use various tools to analyze your code. For us to be able to identify your commits, we encourage you to set your Git user.name in all computers you use to a sensible string that uniquely identifies you. For example, you can to GitHub username or your full name as your Git username. If this user name is not set properly or if you use multiple user names for Git, our tools might miss some of your work and as a result you might not get credit for some of your work.

    After installing Git in a computer, you can set the Git username as follows:

    1. Open a command window that can run Git commands (e.g., Git bash window)
    2. Run the command git config --global user.name YOUR_GITHUB_USERNAME (omit the --global flag to limit the setting to the current repo repo)
      e.g., git config --global user.name JohnDoe

    More info about setting Git username is here.

    Policy on reuse

    Reuse is encouraged. However, note that reuse has its own costs (such as the learning curve, additional complexity, usage restrictions, and unknown bugs). Furthermore, you will not be given credit for work done by others. Rather, you will be given credit for reusing work done by others.

    • You are allowed to reuse work from your classmates, subject to following conditions:
      • The work has been shared publicly by us or the authors.
      • You clearly give credit to the original author(s).
    • You are allowed to reuse work from external sources, subject to following conditions:
      • The work comes from a source of 'good standing' (such as an established open source project). This means you cannot reuse code written by an outside 'friend'.
      • You clearly give credit to the original author. Acknowledge use of third party resources clearly e.g. in the welcome message, splash screen (if any) or under the 'about' menu. If you are open about reuse, you are less likely to get into trouble if you unintentionally reused something copyrighted.
      • You do not violate the license under which the work has been released. Please  do not use 3rd-party images/audio in your software unless they have been specifically released to be used freely. Just because you found it in the Internet does not mean it is free for reuse.
      • Always get permission from us before you reuse third-party libraries. Please post your 'request to use 3rd party library' in our forum. That way, the whole class get to see what libraries are being used by others.

    Giving credit for reused work

    Given below are how to give credit for things you reuse from elsewhere. These requirements are specific to this module i.e., not applicable outside the module (outside the module you should follow the rules specified by your employer and the license of the reused work)

    If you used a third party library:

    • Mention in the README.adoc (under the Acknowledgements section)
    • mention in the Project Portfolio Page if the library has a significant relevance to the features you implemented

    If you reused code snippets found on the Internet e.g. from StackOverflow answers or
    referred code in another software or
    referred project code by current/past student:

    • If you read the code to understand the approach and implemented it yourself, mention it as a comment
      Example:
      //Solution below adapted from https://stackoverflow.com/a/16252290
      {Your implmentation of the reused solution here ...}
      
    • If you copy-pasted a non-trivial code block (possibly with minor modifications renaming, layout changes, changes to comments, etc.), also mark the code block as reused code (using @@author tags)
      Format:
      //@@author {yourGithubUsername}-reused
      //{Info about the source...}
      
      {Reused code (possibly with minor modifications) here ...}
      
      //@@author
      
      Example of reusing a code snippet (with minor modifications):
      persons = getList()
      //@@author johndoe-reused
      //Reused from https://stackoverflow.com/a/34646172 with minor modifications
      Collections.sort(persons, new Comparator<CustomData>() {
          @Override
          public int compare(CustomData lhs, CustomData rhs) {
              return lhs.customInt > rhs.customInt ? -1 : 0;
          }
      });
      //@@author
      return persons;
      

    Adding @@author tags indicate authorship

    • Mark your code with a //@@author {yourGithubUsername}. Note the double @.
      The //@@author tag should indicates the beginning of the code you wrote. The code up to the next //@@author tag or the end of the file (whichever comes first) will be considered as was written by that author. Here is a sample code file:

      //@@author johndoe
      method 1 ...
      method 2 ...
      //@@author sarahkhoo
      method 3 ...
      //@@author johndoe
      method 4 ...
      
    • If you don't know who wrote the code segment below yours, you may put an empty //@@author (i.e. no GitHub username) to indicate the end of the code segment you wrote. The author of code below yours can add the GitHub username to the empty tag later. Here is a sample code with an empty author tag:

      method 0 ...
      //@@author johndoe
      method 1 ...
      method 2 ...
      //@@author
      method 3 ...
      method 4 ...
      
    • The author tag syntax varies based on file type e.g. for java, css, fxml. Use the corresponding comment syntax for non-Java files.
      Here is an example code from an xml/fxml file.

      <!-- @@author sereneWong -->
      <textbox>
        <label>...</label>
        <input>...</input>
      </textbox>
      ...
      
    • Do not put the //@@author inside java header comments.
      👎

      /**
        * Returns true if ...
        * @@author johndoe
        */
      

      👍

      //@@author johndoe
      /**
        * Returns true if ...
        */
      

    What to and what not to annotate

    • Annotate both functional and test code There is no need to annotate documentation files.

    • Annotate only significant size code blocks that can be reviewed on its own e.g., a class, a sequence of methods, a method.
      Claiming credit for code blocks smaller than a method is discouraged but allowed. If you do, do it sparingly and only claim meaningful blocks of code such as a block of statements, a loop, or an if-else statement.

      • If an enhancement required you to do tiny changes in many places, there is no need to annotate all those tiny changes; you can describe those changes in the Project Portfolio page instead.
      • If a code block was touched by more than one person, either let the person who wrote most of it (e.g. more than 80%) take credit for the entire block, or leave it as 'unclaimed' (i.e., no author tags).
      • Related to the above point, if you claim a code block as your own, more than 80% of the code in that block should have been written by yourself. For example, no more than 20% of it can be code you reused from somewhere.
      • GitHub has a blame feature and a history feature that can help you determine who wrote a piece of code.
    • Do not try to boost the quantity of your contribution using unethical means such as duplicating the same code in multiple places. In particular, do not copy-paste test cases to create redundant tests. Even repetitive code blocks within test methods should be extracted out as utility methods to reduce code duplication. Individual members are responsible for making sure code attributed to them are correct. If you notice a team member claiming credit for code that he/she did not write or use other questionable tactics, you can email us (after the final submission) to let us know.

    • If you wrote a significant amount of code that was not used in the final product,

      • Create a folder called {project root}/unused
      • Move unused files (or copies of files containing unused code) to that folder
      • use //@@author {yourGithubUsername}-unused to mark unused code in those files (note the suffix unused) e.g.
      //@@author johndoe-unused
      method 1 ...
      method 2 ...
      

      Please put a comment in the code to explain why it was not used.

    • If you reused code from elsewhere, mark such code as //@@author {yourGithubUsername}-reused (note the suffix reused) e.g.

      //@@author johndoe-reused
      method 1 ...
      method 2 ...
      
    • You can use empty @@author tags to mark code as not yours when RepoSense attribute the to you incorrectly.

      • Code generated by the IDE/framework, should not be annotated as your own.

      • Code you modified in minor ways e.g. adding a parameter. These should not be claimed as yours but you can mention these additional contributions in the Project Portfolio page if you want to claim credit for them.

    At the end of the project each student is required to submit a Project Portfolio Page.

    PPP Objectives

    • For you to use (e.g. in your resume) as a well-documented data point of your SE experience
    • For evaluators to use as a data point to evaluate your project contributions

    PPP Sections to include

    • Overview: A short overview of your product to provide some context to the reader. The opening 1-2 sentences may be reused by all team members. If your product overview extends beyond 1-2 sentences, the remainder should be written by yourself.
    • Summary of Contributions --Suggested items to include:
      • Code contributed: Give a link to your code on tP Code Dashboard. The link is available in the Project List Page -- linked to the icon under your photo.
      • Features implemented: A summary of the features you implemented. If you implemented multiple features, you are recommended to indicate which one is the biggest feature.
      • Other contributions:
        • Contributions to project management e.g., setting up project tools, managing releases, managing issue tracker etc.
        • Evidence of helping others e.g. responses you posted in our forum, bugs you reported in other team's products,
        • Evidence of technical leadership e.g. sharing useful information in the forum

    Keep in mind that your feature(s) will be evaluated for depth, completeness, and effort. Use the PPP to convince evaluator how good those aspects of your features are.
    It is fine if you want to directly explain each of those aspects of your features in the PPP i.e., how deep the feature is, why it is complete, how hard it was to implement.

    • [Optional] Contributions to the User Guide: Reproduce the parts in the User Guide that you wrote. This can include features you implemented as well as features you propose to implement.
      The purpose of allowing you to include proposed features is to provide you more flexibility to show your documentation skills. e.g. you can bring in a proposed feature just to give you an opportunity to use a UML diagram type not used by the actual features.

    • [Optional] Contributions to the Developer Guide: Reproduce the parts in the Developer Guide that you wrote. Ensure there is enough content to evaluate your technical documentation skills and UML modelling skills. You can include descriptions of your design/implementations, possible alternatives, pros and cons of alternatives, etc.

    • [Optional] If you plan to use the PPP in your Resume, you can also include your SE work outside of the module (will not be graded).

    PPP Format

    PPP Page Limit

    Content Recommended Hard Limit
    Overview + Summary of contributions 0.5-1 2
    [Optional] Contributions to the User Guide 1-3
    [Optional] Contributions to the Developer Guide 3-6
    • The page limits given above are after converting to PDF format. The actual amount of content you require is actually less than what these numbers suggest because the HTML → PDF conversion adds a lot of spacing around content.

    Follow the forking workflow in your project up to v1.1. In particular,

    • Create issues to represent project tasks so that they can be tracked using the issue tracker features.
    • Create a PR when you implement a project task that updates the code.
      You can use GitHub's draft PRs feature to indicate that a PR is not yet ready for merging.
      PRO TIP LGTM is common abbreviation you can use in the review comments to mean Looks Good To Merge.
    • Get team members to review PRs. A workflow without PR reviews is a risky workflow.
      • After setting up Netlify, you can use Netlify PR Preview to preview changes to documentation files, if the PR contains updates to documentation. To see the preview, click on the Details link in front of the Netlify status reported (refer screenshot below).
    • Do not merge PRs failing CI. After setting up Travis, the CI status of a PR is reported at the bottom of the PR page. The screenshot below shows the status of a PR that is passing all CI checks.
      • If there is a failure, you can click on the Details link in corresponding line to find out more about the failure. Once you figure out the cause of the failure, push the a fix to the PR.
        PRO TIP You can use GitHub's protected branches feature to prevent CI-failing PRs from being merged.
    • After merging a PR, close the corresponding issue.
      PRO TIP You can use GitHub's Fixes #123 trick to get the issue to close automatically when the PR is merged.

    Project Management → Revision Control →

    Forking Flow

    In the forking workflow, the 'official' version of the software is kept in a remote repo designated as the 'main repo'. All team members fork the main repo create pull requests from their fork to the main repo.

    To illustrate how the workflow goes, let’s assume Jean wants to fix a bug in the code. Here are the steps:

    1. Jean creates a separate branch in her local repo and fixes the bug in that branch.
    2. Jean pushes the branch to her fork.
    3. Jean creates a pull request from that branch in her fork to the main repo.
    4. Other members review Jean’s pull request.
    5. If reviewers suggested any changes, Jean updates the PR accordingly.
    6. When reviewers are satisfied with the PR, one of the members (usually the team lead or a designated 'maintainer' of the main repo) merges the PR, which brings Jean’s code to the main repo.
    7. Other members, realizing there is new code in the upstream repo, sync their forks with the new upstream repo (i.e. the main repo). This is done by pulling the new code to their own local repo and pushing the updated code to their own fork.

    Update the following pages in your project repo:

    • About Us page: This page is used for module admin purposes. Please follow the format closely or else our scripts will not be able to give credit for your work.
      • Replace info of SE-EDU developers with info of your team. Include a suitable photo as described here.
      • Including the name/photo of the supervisor/lecturer is optional.
      • The filename of the profile photo (even a placeholder image) should be doc/images/githbub_username_in_lower_case.png e.g. docs/images/damithc.png. If you photo is in jpg format, name the file as .png anyway.
      • Indicate the different roles played and responsibilities held by each team member. You can reassign these roles and responsibilities (as explained in Admin Project Scope) later in the project, if necessary.

    The purpose of the profile photo is for the teaching team to identify you. Therefore, choose a recent individual photo showing your face clearly (i.e., not too small) -- somewhat similar to a passport photo. Some examples can be seen in the 'Teaching team' page. Given below are some examples of good and bad profile photos.

    If you are uncomfortable posting your photo due to security reasons, you can post a lower resolution image so that it is hard for someone to misuse that image for fraudulent purposes. If you are concerned about privacy, you may use a placeholder image in place of the photo in module-related documents that are publicly visible.

    Roles indicate aspects you are in charge of and responsible for. E.g., if you are in charge of documentation, you are the person who should allocate which parts of the documentation is to be done by who, ensure the document is in right format, ensure consistency etc.

    This is a non-exhaustive list; you may define additional roles.

    • Team lead: Responsible for overall project coordination.
    • Documentation (short for ‘in charge of documentation’): Responsible for the quality of various project documents.
    • Testing: Ensures the testing of the project is done properly and on time.
    • Code quality: Looks after code quality, ensures adherence to coding standards, etc.
    • Deliverables and deadlines: Ensure project deliverables are done on time and in the right format.
    • Integration: In charge of versioning of the code, maintaining the code repository, integrating various parts of the software to create a whole.
    • Scheduling and tracking: In charge of defining, assigning, and tracking project tasks.
    • [Tool ABC] expert: e.g. Intellij expert, Git expert, etc. Helps other team member with matters related to the specific tool.
    • In charge of[Component XYZ]: e.g. In charge of Model, UI, Storage, etc. If you are in charge of a component, you are expected to know that component well, and review changes done to that component in v1.3-v1.4.

    Please make sure each of the important roles are assigned to one person in the team. It is OK to have a 'backup' for each role, but for each aspect there should be one person who is unequivocally the person responsible for it.

    • Contact Us Page: Update to match your product.

    • README.adoc page: Update it to match your project.

      • Add a UI mockup of your intended final product. Note that the image of the UI should be docs/images/Ui.png so that it can be downloaded by our scripts. Limit the file to contain one screenshot/mockup only and ensure the new image is roughly the same height x width proportions as the original one. Reason: when we compile these images from all teams into one page (example), yours should not look out of place.

      • The original README.adoc file (which doubles as the landing page of your project website) is written to read like the introduction to an SE learning/teaching resource. You should restructure this page to look like the home page of a real product (not a school project) targeting real users. For instance,

        • remove references to addressbook-level2
        • remove Learning Outcomes
        • mention your target users
        • add a marketing blurb
      • Update the link of the Travis build status badge (Build Status) so that it reflects the build status of your team repo. For the other badges,

        • either set up the respective tool for your project (AB3 Developer Guide has instructions on how to set up AppVeyor and Coveralls) and update the badges accordingly,
        • or remove the badge.
      • Acknowledge the original source of the code i.e. AddressBook-Level3 project created by SE-EDU initiative at https://se-education.org

    • Website heading: Update the website heading to match your product. Currently it is set to AddressBook Level 3 - ....

    If you updated the above pages correctly, details of your project in the Project List Page should look neat and complete i.e., no broken links.

    2 Update the UG

    • Move the draft UG into the User Guide page in your repository. If a feature is not implemented, mark it as 'Coming in v2.0' (example).
      As mentioned in week 6, we recommend that each person updates their own part of the docs so that we can easily track the contribution of each member using RepoSense.
      While it is more convenient for one person to update the entire UG, splitting the work will give you a good opportunity to learn to deal with merge conflicts.

    It is highly recommended that you divide documentation work (in the User Guide and the Developer Guide) among team members based on enhancements/features each person would be adding e.g., If you are the person planing to add a feature X, you should be the person to describe the feature X in the User Guide and in the Developer Guide. For features that are not planned to be implemented by v1.4, you can divide them based on who will be implementing them if the project were to continue until v2.0 (hypothetically).

    Reason: In the final project evaluation your documentation skills will be graded based on sections of the User/Developer Guide you have written.

    3 Update the DG: user stories, glossary, NFRs, use cases

    • Update the following in the DG, based on your project notes from the previous weeks.
      Some examples of these can be found in the AB3 Developer Guide.

      • Target user profile, value proposition, and user stories: Update the target user profile and value proposition to match the project direction you have selected. Give a list of the user stories (and update/delete existing ones, if applicable), including priorities. This can include user stories considered but will not be included in the final product.
      • Use cases: Give use cases (textual form) for a few representative user stories that need multiple steps to complete. e.g. Adding a tag to a person (assume the user needs to find the person first)
      • Non-functional requirements: Note: Many of the given project constraints can be considered NFRs. You can add more. e.g. performance requirements, usability requirements, scalability requirements, etc.
      • Glossary: Define terms that are worth recording.
      • [Optional] Product survey: Explore a few similar/related products and describe your findings i.e. Pros, cons, (from the target user's point of view).

    Requirements → Specifying Requirements → Use Cases →

    Introduction

    Use Case: A description of a set of sequences of actions, including variants, that a system performs to yield an observable result of value to an actor.[ 📖 : uml-user-guideThe Unified Modeling Language User Guide, 2e, G Booch, J Rumbaugh, and I Jacobson ]

    Actor: An actor (in a use case) is a role played by a user. An actor can be a human or another system. Actors are not part of the system; they reside outside the system.

    A use case describes an interaction between the user and the system for a specific functionality of the system.

    • System: ATM
    • Actor: Customer
    • Use Case: Check account balance
      1. User inserts an ATM card
      2. ATM prompts for PIN
      3. User enters PIN
      4. ATM prompts for withdrawal amount
      5. User enters the amount
      6. ATM ejects the ATM card and issues cash
      7. User collects the card and the cash.
    • System: A Learning Management System (LMS)
    • Actor: Student
    • Use Case: Upload file
      1. Student requests to upload file
      2. LMS requests for the file location
      3. Student specifies the file location
      4. LMS uploads the file

    UML includes a diagram type called use case diagrams that can illustrate use cases of a system visually, providing a visual ‘table of contents’ of the use cases of a system. In the example below, note how use cases are shown as ovals and user roles relevant to each use case are shown as stick figures connected to the corresponding ovals.

    Unified Modeling Language (UML) is a graphical notation to describe various aspects of a software system. UML is the brainchild of three software modeling specialists James Rumbaugh, Grady Booch and Ivar Jacobson (also known as the Three Amigos). Each of them has developed their own notation for modeling software systems before joining force to create a unified modeling language (hence, the term ‘Unified’ in UML). UML is currently the de facto modeling notation used in the software industry.

    Use cases capture the functional requirements of a system.

    Requirements → Requirements →

    Non-Functional Requirements

    Requirements can be divided into two in the following way:

    1. Functional requirements specify what the system should do.
    2. Non-functional requirements specify the constraints under which system is developed and operated.

    Some examples of non-functional requirement categories:

    • Data requirements e.g. size, volatility, persistency etc.,
    • Environment requirements e.g. technical environment in which system would operate or need to be compatible with.
    • Accessibility, Capacity, Compliance with regulations, Documentation, Disaster recovery, Efficiency, Extensibility, Fault tolerance, Interoperability, Maintainability, Privacy, Portability, Quality, Reliability, Response time, Robustness, Scalability, Security, Stability, Testability, and more ...
    • Business/domain rules: e.g. the size of the minefield cannot be smaller than five.
    • Constraints: e.g. the system should be backward compatible with data produced by earlier versions of the system; system testers are available only during the last month of the project; the total project cost should not exceed $1.5 million.
    • Technical requirements: e.g. the system should work on both 32-bit and 64-bit environments.
    • Performance requirements: e.g. the system should respond within two seconds.
    • Quality requirements: e.g. the system should be usable by a novice who has never carried out an online purchase.
    • Process requirements: e.g. the project is expected to adhere to a schedule that delivers a feature set every one month.
    • Notes about project scope: e.g. the product is not required to handle the printing of reports.
    • Any other noteworthy points: e.g. the game should not use images deemed offensive to those injured in real mine clearing activities.

    We may have to spend an extra effort in digging NFRs out as early as possible because,

    1. NFRs are easier to miss e.g., stakeholders tend to think of functional requirements first
    2. sometimes NFRs are critical to the success of the software. E.g. A web application that is too slow or that has low security is unlikely to succeed even if it has all the right functionality.

    Given below are some requirements of TEAMMATES (an online peer evaluation system for education). Which one of these are non-functional requirements?

    • a. The response to any use action should become visible within 5 seconds.
    • b. The application admin should be able to view a log of user activities.
    • c. The source code should be open source.
    • d. A course should be able to have up to 2000 students.
    • e. As a student user, I can view details of my team members so that I can know who they are.
    • f. The user interface should be intuitive enough for users who are not IT-savvy.
    • g. The product is offered as a free online service.

    (a)(c)(d)(f)(g)

    Explanation: (b) are (e) are functions available for a specific user types. Therefore, they are functional requirements. (a), (c), (d), (f) and (g) are either constraints on functionality or constraints on how the project is done, both of which are considered non-functional requirements.

    Requirements → Specifying Requirements → Glossary →

    What

    Glossary: A glossary serves to ensure that all stakeholders have a common understanding of the noteworthy terms, abbreviations, acronyms etc.

    Here is a partial glossary from a variant of the Snakes and Ladders game:

    • Conditional square: A square that specifies a specific face value which a player has to throw before his/her piece can leave the square.
    • Normal square: a normal square does not have any conditions, snakes, or ladders in it.

    Requirements → Gathering Requirements →

    Product Surveys

    Studying existing products can unearth shortcomings of existing solutions that can be addressed by a new product. Product manuals and other forms of documentation of an existing system can tell us how the existing solutions work.

    When developing a game for a mobile device, a look at a similar PC game can give insight into the kind of features and interactions the mobile game can offer.

    4 Wrap up v1.1

    • After all changes that can be merged before the milestone deadline have been merged, use git tag feature to tag the current version with the milestone v1.1 and push the tag to the team repo.

    5 Draft a rough project plan

    • Decide which enhancements each member will do by v1.4. We realize that it will be hard for you to estimate the effort required for each feature as you are not very familiar with the code base yet. Nevertheless, come up with a project plan as per your best estimate; this plan can be revised at later stages. It is better to start with some plan rather than no plan at all. If in doubt, choose to do less than more; we don't expect you to deliver a lot of big features anyway.

    • Divide each of those features into two increments, to be released at v1.2, v1.3 (v1.4 omitted deliberately as a buffer). Each increment should deliver a end-user visible enhancement.

      * Jake Woo: Profile photo feature
        * v1.2: show a place holder for photo, showing a generic default image
        * v1.3: can specify photo location if it is in local hard disk,
                show photo from local hard disk
      
    • Reflect the above plan in the issue tracker by assigning the corresponding issues (create new issues if necessary) to yourself and to the corresponding milestone. For example, the user story pertaining to the increment show a place holder for photo, showing a generic default image should be assigned to Jake and to milestone v1.2

    6 start implementing a minimal version of your feature

    • While we do not require you to do functionality changes in v1.1, if you have time, start implementing the version of your feature to be delivered in v1.2. We recommend that you break your v1.2 feature down to even smaller increments.